Take your collections on a journey
beyond walls through augmented reality!
About BavAR[t]
BavAR[t] is a playful and innovative augmented reality platform that transforms the world into a virtual museum beyond traditional walls.
By gamifying art and culture through an application/game with mechanics similar to those of Pokémon Go, cultural institutions can reach a new audience, valorize their collections, interact, and communicate in a new way with the younger generation, engaging their audience interactively.
BavAR[t] offers a mobile consumer application in the form of a playful game, but also an innovative augmented reality platform for cultural actors, who can then imagine new off-site communication campaigns to increase their visibility.
An augmented reality platform, coupled with a consumer game, BavAR[t] helps cultural institutions, tourism and heritage actors, as well as creative industries to:
And valorize your collections
innovatively, in augmented reality.
Game Objective:
In BavAR[t], the player embodies an art piece hunter. The goal? To collect the maximum number of virtual artworks spotted on the map, which travel outside the walls via augmented reality. Thus, the player can capture and discover artworks from around the world in their neighborhood! A true museum beyond the walls, providing a new access to the world of art and culture.
Geolocation
Augmented Reality
Gamification
Gallery
Starting May 24th.
The paintings on display aim to highlight the concepts and history of maroonage. Painted by artist Édouard Joureau, they will be showcased during the commemorations in 2024. His lush and evocative style immerses us in an innovative artistic universe to explore Caribbean art.
Learn MoreOur Exhibitions
Cimarrón: A playful journey to discover the history and significance of maroonage, symbolizing the people's desire for freedom.
Going on a book hunt is the new initiative devised by the BavAR[t] team to encourage young people to read and discover authors relevant to their daily lives. When literature resonates with writing and culture... A project that promotes books and their authors by geolocating them in augmented reality in places related to their stories and themes. Far from shelves and internet pages. A unique and fun access!
Learn MoreCurrently
The outdoor bookstore: a national initiative to encourage reading, in augmented reality! Go on a book hunt, because literature is inseparable from culture!
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BavAR[t] News
"Tronches de roche", by artist Jean Piero, made even more immersive through collaboration with BavAR[t] to showcase his creations. Inspired by the rocks of Penmarc'h in Finistère, Jean Piero brought to life an imaginary people using simple and familiar materials such as charcoal, red brick, and plaster. His 'Tronches de roche' are unique creations, imbued with poetry and absurdity, captivating the imagination and inviting reflection.
Learn More"Sport in 1900" is the result of a new collaboration between the Museum of the Travelling Cardboard (Museum of the postcard) and BavAR[t]. Embark on a captivating journey through time and space to discover a collection of vintage postcards, offering a colorful and authentic glimpse of the 1900 Olympic Games. An exhibition that invites you to explore a fascinating aspect of the past, through the eyes of athletes and spectators of the time.
Learn MoreWith our outdoor bookstore, we were at the Gaite Lyrique for the Festival and Prize of Urban Literatures! 🎉 For its 1st edition, this event honored urban novels, sparkling authors and books, women and men engaged in literary, philosophical, sociological, artistic, and journalistic worlds. At the heart of this emblematic place in Paris, we had the pleasure of presenting BavAR[t] and our "Outdoor Bookstore".
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A powerful communication tool
serving art and culture, in augmented reality!.
BavAR[t] is a game for the general public, but also a great tool for cultural mediation for museums and heritage actors.
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