On-site
Experiences
Transform your venue into an augmented mediation space. BavAR[t] overlays augmented reality content directly onto your scenography — narratives, 3D animations, quizzes, audio — accessible on every visitor's smartphone.
The augmented visit:
your venue like never before
The BavAR[t] on-site experience turns every point of your space into a narrative portal. The visitor points their smartphone at an artwork, an object, a wall — and discovers a layer of history, emotion or interaction invisible to the naked eye. No additional equipment. No physical installation. No staff training required. Simply the app and your enriched content.
6 concrete benefits
for your venue
Circulation flows, time spent per zone, most-visited content — data your ticketing system cannot produce.
Activation rates, interactions per visitor, trail completion rates — every report becomes an argument for renewal.
Multilingual content (FR/EN/DE/ES), integrated audio guide, detail zoom. Your venue accessible to all audiences with no dedicated infrastructure.
Digital bonuses reserved for on-site visitors — collectible artworks, AR[t] Points, badges. An immaterial souvenir that builds loyalty.
New content, themed seasons, temporary exhibitions — your experience evolves without construction work or installation costs.
BavAR[t] manages the entire technical chain. Your teams stay focused on human welcome and mediation.
4 types of on-site
experiences
A discovery trail integrated into your regular visit offering. Every artwork, room or point of interest becomes interactive. Visitors choose their level of immersion, from basic info to the full experience.
Permanent · CollectionA temporary exhibition enriched with exclusive AR content — artwork contextualization, visual archives, period sounds, animations. A distinctive device that attracts press coverage and builds visitor loyalty.
Temporary · Event-basedAR as a central element of the scenography: reconstructions of vanished spaces, characters coming to life, objects that tell their story. Ideal for spaces without their own collection.
Museography · HeritageExperiences designed for specific audiences: hospitalized children, people with disabilities, school groups. Art going to those who cannot come to it.
Inclusive · Educational · SocialReal figures
from real venues
7 experience layers
overlaid on your venue
The visitor sees your venue on the app's map with activated points of interest. They download the free app and enter your mediation space even before arriving.
Each artwork, object or space is geolocated. The app guides the visitor to activated content — or triggers it automatically when nearby.
The visitor points their phone: the artwork animates, a character appears, a 3D reconstruction overlays the real space. The invisible becomes visible.
Immersive narration in 5 stages: description → context → process → emotion → conclusion. ~2 minutes per point, 200-250 words. The right pace to maintain attention.
Cultural questions, challenges, riddles. The visitor is no longer passive — they participate, answer, succeed. Gamification that creates engagement without eroding cultural quality.
AR[t] Points, badges, artworks to collect in the virtual Curiosity Cabinet. Exclusive bonuses for on-site visitors: fast-track passes, vouchers, digital collectibles.
Automated partner report: flows, engagement, completion rates, popular content. Data that justifies your investment and builds your grant application.
Every venue deserves
an AR experience
On-site experiences
that proved their impact
Augmented visit around 19th-century automatons — including the famous "Tête à Claque". Objects too fragile to handle come to life in AR. Organic outcome: over a third of visitors test the app, with zero marketing spend.
Augmented scientific mediation in an American museum. Interactive content deployed across 10 points of interest. Half of visitors complete 7 out of 10 POIs with an average session time of one hour — exceptional engagement for a science museum.
The character Cléo, an apprentice painter who lost her palette — 12 colours to find across 4 museums. Immersive narration in 5 stages per artwork, fast-track rewards. A trail co-created with 4 institutions showing the power of a shared narrative.
Includes content creation, AR integration, geolocation, visitor analytics, and ongoing support. No hardware to purchase.
Your venue deserves
to be augmented.
Tell us about your space, your collection, your audiences. We design the AR experience that magnifies them.
![BavAR[t]](https://bavart.io/wp-content/uploads/2024/06/cropped-Logotype_BavARt.png)

