
From the Classroom to the Virtual Gallery: Orléans Students Explore 3D and Programming 🧑💻
We’re thrilled to share an exciting educational project taking place at Montesquieu Middle School in the educational district of Orléans Métropole. For two months, middle school students in the computer science program took on an ambitious challenge: to create a Python program capable of managing a database of 3D artworks, viewable directly in a browser.
Our premise is that learning to code can be as captivating as a treasure hunt. The exercise, inspired by the real-world functionality of BavartApp, will help them learn to structure code and understand how digital artworks are stored and displayed.
The project is unfolding in several stages:
Introduction: Discovering Python programming and databases.
Exploration: Understanding how BavAR[t] manages its 3D art collections.
Development: Students will code a program to add and organize artworks.
Testing and improvements: Debugging and optimizing the code.
Final presentation: On May 20, the students will present their project at the “Young Researchers’ Meeting” at the University of Orléans.
This unique project combines mathematics, art, and digital technology in a hands-on and fun approach. It allows students to acquire skills in programming, spatialization, and cultural mediation. It’s an original way to introduce them to 3D and highlight heritage while making learning engaging.
We’re proud of this collaboration, which perfectly illustrates our philosophy: to make digital technology a tool for cultural and educational mediation for everyone.
